Assessment of Perception and Perspective of Video Games on the Children
Ermelinda Satka*
Internet is a communication tool used in entertainment worldwide. The Internet is no longer a novelty for children and young people, but a necessity for them. For many children, today the distinction between online and daily activities is becoming smaller.Gradually, the computer game industry has become a lucrative business, increasing the production every day. The recent technology, depending on “PlayStation” slots has begun to make a big impact, creating a problem that needs to be addressed, and on the other hand, there is little evidence that shows how social professionals are responding new child protection challenges while navigating online. The purpose of the study is to describe, identify, assess the perception and perspective of children aged 7 14 versus computer games at PlayStation centers in Tirana. The main instrument for data collection is the semi-structured interview with 20 children playing video gamesat PlayStation centers in the New Tirana neighborhood.The data analysis showed that children have a high attendance and dependence on computer games near PlayStation centers, leading to children's positive perceptions and attitudes towards electronic games. Children's attitudes towards playgrounds indicate the importance of these games in entertainment, leisure time, communication and relationships with peers.
For the future it is important that everyone - parents and carers, teachers, institutions and government structures work together to create safe environments for children wherever they are; at home, at school, or in public places such as internet centers.